JACK GRIFFITHS
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    High Ground VR HYPERTEC Slidey Tanks Rhythm Fun Potion Peddler Contrelement
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Jack Griffiths

Game Design Portfolio

Email : message@jackgriffiths.me
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Portfolio

  • ...

    High Ground VR

    Virtual Reality Tower Defence Game. Features hex environment, intelligent enemies and FPS VR combat. Completed as a honors project over 15 weeks.

    • Design Lead
      (Development Process Documentation)
    • Asset Production
      (Voxel and Polygonal)
    • Programming Lead
      (C#, Unity3D)
  • ...

    HYPERTEC

    Third Person spaceship dogfighter with procedurally generated weapons and engines. Final stage team project with a huge focus on usability testing, built over 15 weeks.

    • Design Lead
      (Game Design Documentation)
    • Asset Production
      (Voxel and Polygonal)
    • Quality Assurance
      (Functional and Usability Testing)
  • ...

    Slidey Tanks

    A vaporwave styled top-down shooter, where players have to use weapon recoil to move. Developed for PC and adapted to work on an Arcade Machine. Developed as a solo project.

    • Asset Production
      (3DsMax)
    • Quality Assurance
      (Usability Testing)
    • Programming Lead
      (Unity3D, C#)
  • ...

    Rhythm Fun

    An educational rhythm app made for young children to aid in early years development. Client based team project that continued into paid work and a release on the Android Play Store.

    • Technical Lead
      (GitHub, Functionality Testing)
    • User Interface Designer
      (Market Research, Usability Testing)
    • Android App Development
      (Unity3D, C#)
  • ...

    Potion Peddler

    A fantasy themed idle clicker app developed during summer break. Features swipe controls, random generation and basic progression. Developed as a solo project over summer.

    • Programming Lead
      (Unity, C#)
    • User Interface Designer
      (Market Research, Usability Testing)
    • Android App Development
      (Unity, C#)
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    Contrelement

    Elemental based tower defense game made in 3 days in a team, for the Geta Game Jam 9! The theme for this game jam was "Contrasting Elements", and our team came 5th out of 33.

    • Rapid Prototyping
      (Unity, C#)
    • User Experience
      (Game Design)
    • Competitive Development
      (Game Jam Constraints)

Copyright © Jack Griffiths 2021
Email : message@jackgriffiths.me